execute as @a[x=-103.5,y=1,z=272.5,dx=-3,dy=0,dz=-4,scores={onGround=1..}] run scoreboard players add @s lvl10_killtimer 1
execute as @a[scores={lvl10_killtimer=2..}] at @s run function parkour_pyramid:levels/level10/open
scoreboard players reset @a[scores={lvl10_killtimer=2..}] lvl10_killtimer
scoreboard players reset @a[scores={level=11}] lvl10_killtimer